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Game Engine Architecture, Third Edition
Free Download Game Engine Architecture, Third Edition
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About the Author
Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.
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Product details
Hardcover: 1240 pages
Publisher: A K Peters/CRC Press; 3 edition (August 17, 2018)
Language: English
ISBN-10: 1138035459
ISBN-13: 978-1138035454
Product Dimensions:
7.9 x 2.6 x 9.3 inches
Shipping Weight: 5.8 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
5 customer reviews
Amazon Best Sellers Rank:
#49,900 in Books (See Top 100 in Books)
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
This book axactly what I'm looking for, the Third Edition even better. If you want to improve your skills this book will help you indeed.
Very useful
It is my first read on a Game engine. I'm specifically interested in learning more about industry practices in architecting a rendering engine and I wished the book had gone through more depth. Overall I found the book a good read specially for those who are interested in game design; Definitely a good book to start with.
Great!
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